![]() V1.4.1ğixed issue with music not playing during the final ultimate party phase. V0.1 Initial release for Citadel Epilogue Mod v0.1. V0.2 Updated to CEM v02 with the entire Citadel DLC playable after the end. V0.2ağixed a glitch in the apartment where the player would get stuck. V0.3ğixed a few lines that needed changing and changed the ending a bit. If you use JAM to CEM or MEHEM to CEM the game flows seamlessly no need to open a previous save to use CEM. In other words, you can delete the mod and your save game files will still work without needing to use Gibbed Save Editor. V1.1Ěllows the mod to be installed and not be used as Dependent DLC in save game files. V1.2 Makes it impossible to accidentally start the Citadel DLC before the end of the game by moving the email from Hackett to the beginning of CEM. V1.2bĜorrected an error with 4 lines which had been correct in v1.1 but broken in v1.2. It's not perfect, but it's as close as I can get unless I can edit speaking animations in the future. Basically, everything on my list is done. VCěrought back some lines, fixed some subtitles, improved some more changed lines, once you start CEM Full you can't make a mistake and leave the strip, more goodbye music choices, texture changes included, removed "Sanctuary" ad from intro vid to meet Joker and removed "Sanctuary" ad from Silversun Strip loading vid. Some continuity fixes and a few new install options. Ultimate party is now a default install option where it flows as, Phase 1 relaxed or rowdy, Phase 2 relaxed, Phase 3 relaxed, Phase 2 rowdy, Phase 3 rowdy, Aftermath. V1.4.0 Lip syncs should be correct for all lines except for, sadly, the goodbye scene. Fixed core game problem with music not ending during party aftermath if romancing Liara. Thanks for letting us mess around with mods and thank you for the great send off with the Citadel DLC! ![]() Thank you Bioware for the Mass Effect universe. I know many people helped me make this mod. :)Īgain, sorry if I missed anyone on this list. I miss you all on that forum! However, I did snag all the pages from the CEM thread. I used to have a link to the old Bioware forum but it's gone. Thanks to everyone who gave me feedback on the forum to help fix things I missed or suggested ways to make it better. Spamtrash, Blad3Zer0, and McBlade223 for providing key romance saves which I could use for testing.ĭeadspear for finding that "procurement" voice actor for me. Saake for testing, offering advice, and coming up with the idea for the intro to CEM Full.īDelecroix for testing, offering advice, and hosting the mod.Īlmostfaceman, Chashan, ebg2465, KingFeraligatr, sib277, and voteDC, for testing and/or offering advice. Sansuni for advice and writing up a couple of nice emails to round out a few things after the war would be over.ĭke and cfs3corsair for testing, offering advice, and pointing out flaws with good debate on how best to handle them. Also, and more importantly, for creating the "Ultimate Party." Kinkojiro for fine-tuning what AVPen figured out and for getting a lot of things to work properly in CEM Lite. JohnP for developing the "mods as DLC" method and for walking me through technical challenges.ĪVPen for figuring out a pretty slick way to add textures to mods. Wavion for testing the mod, offering very technical advice, and most importantly, creating the first installers and helping with the last installer. MrFob for putting up with an onslaught of communication, helping me through technical challenges, and offering advice. SirCxyrtyx gets a special shout out for creating the FaceFX Editor, which was the main point of this new release. Otherwise I’d be stuck making youtube videos instead of changing the game. WarrantyVoider and the me3explorer team for making this possible. My wife for allowing me to work on this for too long and pretending to sort of care when I would talk about it. Everything I had ever thought possible and more is now complete. Almost all changed audio should sound and "look" pretty decent. But short of a new tool for the goodbye scene, lip syncs are finally done. Why is this version 1.4.0? Because you never know when I may tinker with it some more.
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